An Infidel Gunfighter League (IGL) match is a two or three gun tactical shooting scenario that requires the correct use of tactics, techniques and procedures to engage threat targets that pit the shooter against time and the tactical environment. These combined elements force the shooter to make correct decisions in a multi-target environment.
The overall match is divided into stages that focus on different aspects of tactical shooting. Scores from the individual stages are totaled and added to produce the final score of the shooter for the overall winner of the match. The monthly scores are recorded and a year end total of points are tallied for a Leader Board winner to be named. Only registered participates can be in the leader board score for the end of year prize. A shooter does not have to be registered for the leader board in order to participate in a Gunfighter Match
Stage One is in the shoot house and is an active shooter scenario where the shooter is alone and entering a building that is mixed with threat and non-threat targets. The shooter is required to negotiate the course thru the building and use as much cover as possible to eliminate threat targets and not engage the non-threat targets. This stage is independent of the other stages.
Stage two is in an open shooting bay and requires the shooter to engage targets at varied distances and use barricades as cover. This stage starts in various situations from an open area or vehicle and moves along a course of fire that requires shooting while moving and the use of individual movement techniques to reduce exposure to a threat target. This stage is independent of the other stages.
Stage three is the Combat Shooting Skills Evaluation (CSS) stage. The CSS’s combine critical skills that the scooter must master in order to ensure victory in the gunfight, CSS’s are standardized evaluations that are timed and done as individual tasks. The scores of each task are then combined for the total score for the stage. The total score from this stage are then added to the scores of the other stages for a total match score.
Stage four is in an open shooting bay and requires the shooter to engage several arrays of threat targets, avoiding non-threats, while constatly moving between established positions along various patterns.
What people are saying:
Went to the Gunfighters match today. Wow just WOW! I’m very new at shooting tactically. The range staff and other shooters were very friendly and always gave good advice to help me along. Until you actually shoot this type of match you really don’t appreciate the skill that is necessary to have for the operators that do this for a living. One mistake and your living is OVER! In striving to be a prepared American, I look forward to more of these matches. Thanks 37 PSR for the great time today. – SM (from Facebook)
- Two hits in the kill zone are required per target.
- Misses are counted against the shooter when there are no hits OR ONLY ONE HIT in the kill zone and only a maximum penalty of two misses are counted.
- Misses are 5 points each.
- Procedurals are any infraction that would lead the RO to believe that the shooter would have been lethally engaged by the threat target. Procedurals are 5 point penalties.
- Non-threat hits are 20 points and ALL hits are counted against the shooter.
- The shooter with the lowest combined score is the winner of the match.
A TWENTY SECOND BONUS IS AWARDED FOR SHOOTERS THAT GO THRU A STAGE AND COMMIT NO PROCEDURALS OR HAVE ANY MISSES.
Match placement is important in the leader board scoring system. A shooter is given points that coincide with his placement in a match. If a match has 10 participates then the person that places 1st will receive 100 points and 2nd place receives 90 points and so on. If a registered participant misses a match he receives 0 points for that match. FRIDAY NIGHT FIGHT SCORES ARE COUNTED IN THE OVERALL LEADER BOARD SCORE FOR THE GRAND PRIZE
Infidel Gunfighter Rules
Safety briefs will be provided by the Range Officer (RO) or Safety Officer (SO) at the beginning of each IGL match. However, we strongly encourage you to read the rules for the match (below) and Rage Rules prior participating in the match. Any unsafe act observed by anyone on the range warrants a cease-fire command
The four rules of firearms safety are to be followed at all times during the conduct of a IGL Match:
- Know the condition of your weapon at all times and treat it as such. THERE ARE TO BE NO LOADED WEAPONS UNTIL TOLD TO DO SO BY THE R/SO
- Never point the muzzle of your weapon at anything you are not willing to destroy. DOING SO WILL RESULT IN AN AUTOMATIC MATCH DISQUALIFICATION (DQ) FROM THE MATCH
- Keep your finger OFF the trigger until you are ready to engage a target, keep it alongside the trigger guard. NOT DOING SO WILL REULT A PENALTY
- Know what your target is and what is behind it, alongside it and in front of it. THERE ARE TARGET PLACEMENTS THAT WILL FORCE YOU TO MOVE TO A MORE DYNAMIC POSITION TO KEEP FROM SHOOTING A NON-THREAT TARGET
Specific IGL match safety rules:
- No entering the shoot house before the R/SO instructs you to
- No moving down range before the R/SO instructs you to
- No loading of weapons until told to do so by the stage R/SO
If you have a question or are unsure of anything during the match – ASK! Only stupid people don’t ask questions, smart people do! STUPID PEOPLE DO STUPID STUFF WHEN THEY THINK THEY KNOW THE ANSWER AND DON’T BOTHER TO ASK. HERE FORGIVENESS IS NOT GIVEN. Our RO’s and SO’s are provided during the match to not only ensure a safe and fun environment, but also to help you learn, understand, and enjoy the event. Making assumptions will only create an unsafe envirorment for you and those around you. The only stupid question is one that isn’t asked.
Any type weapon in a service caliber can be used in the Gunfighter League; the types of weapons allowed include Rifles, Pistols, Shotguns, Knives, Axes and other blunt implements.(.22LR IS ALLOWED)
Holsters and Gear
Holsters must hold a weapon safely and securely and not allow the pistol to fall out while conducting the stage. Use of shoulder holsters is strictly forbidden. Use of full tactical kit is authorized and encouraged to facilitate the training value of real life engagements. Slings must hold the weapon safely and securely to the shooter while conducting the stage. Any sling type is authorized. For shooters that do not have slings on either a rifle or a shotgun, the shooter must unload and clear the weapon before setting the weapon down on a surface or placing it in a designated “drop” location. High Capacity magazines are authorized and encouraged!
Targets are to be cardboard silhouettes or steel in material, can be reactive or non-reactive, and placed in a manner that it is safe for shooters and spectators alike when fired upon. The kill zone for each target will be designated before the start of every match in a match brief. The threat and non-threat tgts will be designated prior to the match in the match brief.
Minimum safe distance for Steel targets:
- Pistol- 7m
- Rifle -35m
- Shotgun (#8 shot)-7m
- Shotgun (buckshot/Slugs)-20m
Penalties will be assessed every time the shooter commits one. A penalty is progressive in number and multiplies by 5 points for each penalty. Penalties will be totaled at the end of the stage and added to the total time to determine the overall total score.
Penalties are infractions that would lead the Range Officer to believe that the shooter:
- Would be lethally engaged by a threat target (i.e., you would have been shot)
- Conducted an action that would give the shooter’s position away in the tactical environment (i.e., muzzle extending past cover)
- Conducts a tactical reload without retention of the magazine with live rounds in it (i.e., dropping mag with rounds remaining in the mag)
- Conducted movement with the weapon off safe and/or the finger is on the trigger unless actively engaging targets
- Conducts a tactical reload in a position that leaves the shooter exposed to threat tgts (i.e., reloading exposed to threat targets and not behind cover)
- Moves forward into a position of tactical advantage without a loaded weapon (moving to a cover position after running empty is the only time a penalty will not be assessed)
- Used a carry position that would jeopardize the shooter or anyone else on the range
- Carried the weapon off safe for single action pistols or failed to de-cock double action pistols, or carried rifles off safe when not actively engaging tgts
- Over exposed himself with the use of white light illumination. In low-light/no-light conditions the illumination of a light must not exceed 3 seconds
- Over exposed himself to threat tgts
- Stops in a position of exposure and fires on threat tgts (i.e., not shooting while moving in the open)
- Shoots any surface of the barricade or item he is using as cover (each shot results in a penalty)
- Moves into a position to fire that exposes himself more than 50% to a threat tgt
- Failed to retain his weapon in a safe manner or the weapon falls out of his holster or gear
- Failed to retain his magazines in a manner that they can be used in the tactical gunfight (i.e., dropped magazines on the ground out of pouches)
- Fails to unload and clear a weapon before setting it down on a surface when not carried with either a sling or in the hands
- Just acts like a dumbass and does stupid stuff.
- When the shooting situation requires the shooter to decide against hitting a non-threat target the shooter can go “dynamic” and expose himself to a threat tgt.
- When the shooter is engaging tgts from his “weak” side he is allowed to go “dynamic” only after he has reached his full extension and has to move into exposure for the last threat tgt.
- When the shooter engages threat tgts at a rapid pace, faster than one shot every second, in an exposed position while moving.
- When the shooter is moving from one covered/concealed position to another in a rapid pace without engaging threat tgts.
The terms for disqualification in the Gunfighter league are few but serious in nature. Only unsafe acts will be reason for disqualification. The following are listed
- Pointing the muzzle of a loaded weapon at anyone on the range
- Negligent discharge of any weapon , anytime and in any manner
In certain stages a shooting position is identified by a color that matches the color of the designated tgts the shooter is to engage from that shooting position.(red position = shooting only red tgts) The shooter is forced to search for his designated tgts from that position only. Shooting is to be conducted anytime the shooter is able to engage a designated colored threat tgt, as long as it is in a safe direction. Shooting each target with at least two hits in the designated kill zone is all that is required. A shot can be made up if the shooter sees that he has missed the kill zone, with no penalties. A target that has two hits in the designated kill zone will not be penalized for any misses outside of the kill zone. ALL hits on a Non Threat target are counted against the shooter for a twenty point penalty. There is no limit to the number of penalties a shooter can get on a non-threat tgt.
Movement is to be conducted in a tactical manner that gives the shooter the least amount of exposure to threat targets. Any time that a shooter is exposed more than 50% of his body to ANY threat target he will be issued a procedural penalty. Shooting while moving is authorized and encouraged, however, stopping in the open and shooting a threat target is an exposure penalty. When using low barricades the shooter must not expose himself more than 50% to threat tgts and when moving can crouch and continue to move and reduce the exposure when approaching low barricades. When a shooter moves into a barricade and uses it for cover he is to approach in a manner that limits his exposure to the maximum extent possible.
Weapon carry positions are the LOW READY, HIGH CARRY AND HIGH PORT. These are the only authorized carry positions for weapons when moving during the match.